Editorial Has potential
Chasing Memories is a monster-girl RPG with AI-generated art that draws genuine curiosity from its audience — the creature roster (slime girl, goblin, alraune, succubus, fairy folk and more) clearly lands for fans of the genre, and the combat system is ambitious enough that players are already min-maxing builds and trading boss strategies. The writing and world-building earn enough goodwill that players are actively asking about future content and optional routes, which is a healthy sign for an early-access title. On the technical side, the picture is messier. Several players hit a text-skip that stopped working on certain builds, a compressed version broke save-file triggers, the new timing minigame drew complaints about being physically impossible to react to, and at least one player got hard-stuck at a story gate — though that turned out to be a journal entry confirming the content simply isn't in yet (v0.45 planned). Boss balance also needs tuning; the slime-girl fight is trivialized at level 6. None of these issues appear universal, and some resolved on reinstall, but together they add up to a pattern rough enough to warrant caution on the current build.
Description
Screenshots