Editorial Don't bother
Chains of the Forest struggles with execution across the board. The writing is AI-translated from Spanish, producing awkward, stilted dialogue that undermines immersion; the developer's own notes and communications also rely heavily on LLM output, which has eroded community confidence in oversight. Technical issues compound the problem: character sprites shift appearance mid-scene, AI-generated CGs lack consistency and anatomical accuracy, text alignment overflows and clips, and the game fails to reliably use the player-entered MC name. The art assets show effort, and some players see potential in the premise, but the combination of weak writing, visual inconsistency, and rough implementation makes this feel unfinished and rough around the edges. Community opinion is divided between those willing to overlook the flaws and those who see it as a cautionary example of heavy-handed AI use without sufficient human refinement.
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