Description
Silverhold Castle, a stronghold of historical importance, has been corrupted by the profane miasma—a sentient, otherworldly force that twists reality and consumes souls. A holy coalition of paladins, clerics, and acolytes has been sent to reclaim it. Sister Annelise, a devout cleric of the god Serion, becomes separated from her allies during a scout mission and must navigate the castle's haunted halls alone.
The game combines roguelike exploration with turn-based combat. Players guide Annelise through branching paths within the castle, encountering enemies, discovering items, and making strategic choices about which routes to take. Combat uses a precision parry system and energy-based mechanics where timing and resource management determine victory.
A central mechanic is the corruption system: as Annelise encounters various situations, her attitude shifts across six levels, determining how she mentally and physically responds to temptation. Players can track her experiences and development through the in-game record. Between runs, permanent upgrades via the Transmutation Window allow progression across multiple attempts. The game features multiple character classes with distinct magical schools and skill trees, environmental narrative events, and a vast array of equipment that reshapes playstyle and attributes.
Screenshots