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Broken Provinces

Broken Provinces

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Developer Thirdbit Games -
Engine other
Status in-development
Version 0.6.2.1
Released 2026-01-23
Price free
Languages en
Platforms html5windowsmaclinux
2D Adventure AI-CG Animation Character Creation Combat Cosplay Erotic Exposure Fantasy Female Protagonist Humiliation Monster Non-Consensual RPG Sandbox Slavery Stripping Text Based Turn-Based Combat Twine Vaginal Sex

Editorial Has potential

Broken Provinces is an ambitious medieval fantasy roguelike that builds on the worn formula of games like Degrees of Lewdity, centered on a clothing-destruction and public-exposure fetish executed with genuine care. The destruction system is thorough—hats, shoes, weapons, everything tears realistically through combat, environmental hazards, NPC pranks, and defeat scenes—and the world feels alive, with NPCs reacting to each other and the character's state of undress in ways that enhance the humiliation fantasy. However, the game is in rough alpha: save corruption after the waitress job, stat gains not persisting, guards unable to remove cuffs, event spawning on illogical tiles, punishing difficulty spikes in the countryside, and healing skills that won't level despite the code appearing to support them. The developer is responsive and patching actively, but multiple systems are either broken or half-implemented, and the nested-map interface (towns as maps containing buildings as maps) frustrates players who want faster navigation. The core idea and execution of the fetish content are worth the effort for the target audience, but you will hit gamebreaking bugs and unfinished systems.

Description

Broken Provinces is an open-world sandbox RPG with Twine-like branching and turn-based combat, inspired by Skyrim and Degrees of Lewdity. You play as a customizable female character exploring a living world of six cities, nineteen wilderness locations, dungeons, and ruins across a tile-based map with dynamic day/night cycles, weather, and NPC schedules. The world reacts to your clothing state, reputation, and past actions — guards patrol, bandits ambush caravans, traders travel between towns, and NPCs remember what they've witnessed. Core gameplay centers on skill progression (fourteen skills that improve through use), turn-based combat with buffs/debuffs and equipment degradation, and consequence-driven choices. You can join an Adventurer's Guild for quests, lockpick and steal, incur bounties, face imprisonment, or pursue jobs like waitressing and maid work. Clothing has layers, durability, and displacement states that affect NPC reactions and gameplay. The game features multiple adult systems: encounter scenarios with branching outcomes, a strip dice minigame, a real-time waitress job with lewd patron interactions, turn-based sex encounters with multiple partners, a dance stage performance system, and progressive nudity consequences. A dynamic NPC relationship system tracks friendship and romance through conversation branches. Additional systems include crafting, foraging, cooking, inventory management, and an in-development academy area.

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