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All That Glitters

All That Glitters

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Status in-development
Version 0.1.5 Beta
Released 2026-05-07
Price free
Languages en
Platforms windowslinuxmac
2D AI-CG Corruption Female Protagonist Management Sandbox Trainer

Editorial Don't bother

All That Glitters has an ambitious sandbox premise with visual appeal, but players report severe execution problems on both fronts. The creative vision—a slow-burn life simulator with corruption mechanics—is undermined by a skeleton of content: interactions with other characters lead nowhere, skills plateau or reset without explanation, stat checks fail (confidence over 100 still blocks 40-required actions), and progression gates are opaque and frustrating. Most damaging, players describe the gameplay loop as tedious grinding with no meaningful payoff—"a waste of time" according to multiple reviewers. The build itself is unstable: crashes during family encounters, bathroom loops when showering naked, missing closures in Twine macros, and missing or inaccessible locations (gym, shopping mall). While the game's scope and premise appeal to sandbox fans, the current state is too broken and incomplete to recommend even to its intended audience.

Description

All That Glitters is a slow-paced open-world life simulation game where you create and control a fully customizable female protagonist starting life from scratch in a big city. The game features a deeply interconnected systems-driven experience: time passes realistically in minute-by-minute increments, your character has daily needs (hunger, thirst, hygiene), energy levels that gate activities, and a sophisticated stat system governing appearance, skills, and confidence. Every decision shapes your protagonist's trajectory through relationship-building, job progression, skill development, and wardrobe choices that unlock new gameplay possibilities as your character grows. The world reacts dynamically to how you live. You discover new locations and characters as the story progresses, manage a complex wardrobe of 600+ items with durability and styling mechanics, navigate work systems with bosses and promotions, and build relationships that can strengthen or decay based on contact frequency. The game emphasizes planning and resource management—activities consume time, spending money matters, and poor choices cascade into consequences. An arousal system, corruption mechanics, and character encounters gradually unfold based on your choices, with the story promising to explore themes of relationships, self-discovery, and moral consequence.

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